Custom entitys, maybe for gamedev
D
Dmitry Volkov
I would like to be able to create different categories of entities, not just sequences or episodes.
For example, I would like to be able to create a category for character, props, mob, etc. and each would have its own set of task types.
Now it turns out that all assets have all possible types of animations (for example)
for example attack for props, but it's not needed
otherwise, a large number of task types will create large empty areas. This is neither convenient nor very good from a design point of view. this is my opinion only
I hope I'm clear, I apologize if I'm not. I have attached screenshots for understanding